Game Lobbies

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Revision as of 13:52, 10 January 2013 by Staffan Björk (talk | contribs)
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Meeting spaces for players before game instances begin.

This pattern is a still a stub.

Contents

  • 1 Examples
    • 1.1 Anti-Examples
  • 2 Using the pattern
    • 2.1 Diegetic Aspects
    • 2.2 Interface Aspects
    • 2.3 Narrative Aspects
  • 3 Consequences
  • 4 Relations
    • 4.1 Can Instantiate
      • 4.1.1 with ...
    • 4.2 Can Modulate
    • 4.3 Can Be Instantiated By
    • 4.4 Can Be Modulated By
    • 4.5 Possible Closure Effects
    • 4.6 Potentially Conflicting With
  • 5 History
  • 6 References
  • 7 Acknowledgements

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Mediated Gameplay

Relations

Can Instantiate

Back-to-Back Game Sessions, Difficulty Levels, Freedom of Choice

with ...

Can Modulate

Interruptibility, Mediated Gameplay, Multiplayer Games, Late Arriving Players

Can Be Instantiated By

Can Be Modulated By

Chat Channels, Communication Channels, Gameplay Statistics, Handles, Public Player Statistics

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

Retrieved from "https://gdp.cse.chalmers.se/index.php?title=Game_Lobbies&oldid=17318"
Categories:
  • Staffan's current workpage
  • Patterns
  • Needs work
  • Needs revision
  • Needs examples
  • Needs references
  • Patterns created on the Wiki
  • Stub
  • To be Published

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