Go: Difference between revisions
From gdp3
Jump to navigationJump to search
No edit summary |
No edit summary |
||
| Line 2: | Line 2: | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Strategy Games]] | |||
[[Category:Turn-Based Games]] | |||
== Brief == | == Brief == | ||
This is still a game stub. | This is still a game stub. | ||
Revision as of 19:50, 24 March 2011
Brief
This is still a game stub. For information, see the Wikipedia entry for the game<ref name="wiki"/>, the BoardGameGeek entry or the game<ref name="bgg"/>, and Parlett's The Oxford History of Board Games<ref name="Parlett"/>.
Gameplay
-
Like other Perfect Information games (e.g. Chess), Go can cause Analysis Paralysis due to the ability to plan several moves ahead. Time Pressure through Time Limits can counter this predisposition for Analysis Paralysis and is often used in Tournaments.
Example Game Mode 1
Example Game Mode 2
Other Noteworthy Aspects
Developer
Publisher
References
<references> <ref name="bgg">BoardGameGeek entry for the game.</ref> <ref name="Parlett">Parlett, D. Oxford History of Board Games. Pages 248-250. ISBN-10: 0192129988.</ref> <ref name="wiki">Wikipedia entry for the game.</ref> </references>