Big Dumb Objects: Difference between revisions
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== Using the pattern == | == Using the pattern == | ||
[[Game Worlds]] | |||
[[Navigation]] | |||
[[Diegetically Outstanding Features]] | |||
[[Levels]] | |||
[[Predetermined Story Structures]] | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Revision as of 18:42, 19 March 2011
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
See also the Wikipedia entry<ref name="wiki"/> for the concept.
Examples
The majority of the gameplay in the Halo series takes place on the Ringworld-like<ref name="ringworld"/> structures the series are named after.
Using the pattern
Game Worlds Navigation Diegetically Outstanding Features Levels
Predetermined Story Structures
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="wiki">Wikipedia entry for Big Dumb Object.</ref> <ref name="ringworld">Wikipedia [ entry] for Ringworld.</ref> </references>
Acknowledgements
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