Alien Space Bats: Difference between revisions
No edit summary |
No edit summary |
||
| Line 8: | Line 8: | ||
[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
[[Category:Stub]] | [[Category:Stub]] | ||
'' | ''Implausible explanations for alternative realities.'' | ||
Many games describe situations in alternate realities. When the differences between these realities and the real world are created by introducing fantastical or supernatural | Many games describe situations in alternate realities. When the differences between these realities and the real world are created by introducing fantastical or supernatural agents or by letting unrealistic events occur, this is referred to as [[Alien Space Bats]] from a use to describe the implausibility of alternate histories<ref name="ah">. | ||
See also the Wikipedia entry<ref name="wiki"/> for the concept. | |||
''Note: This pattern is mainly a means for gaining freedom in designing the diegesis and narration in a game. However, since this can provide a freedom in what gameplay is possible also it is described as a gameplay design pattern in the collection.'' | |||
=== Examples === | === Examples === | ||
== Using the pattern == | == Using the pattern == | ||
[[Diegetic Consistency]] | [[Diegetic Consistency]] | ||
| Line 56: | Line 57: | ||
<references> | <references> | ||
<ref name="wiki">Wikipedia [http://en.wikipedia.org/wiki/Alien_space_bats entry] for ''Alien Space Bats''.</ref> | <ref name="wiki">Wikipedia [http://en.wikipedia.org/wiki/Alien_space_bats entry] for ''Alien Space Bats''.</ref> | ||
<ref name="ah">Wikipedia [http://en.wikipedia.org/wiki/Alternate_history entry] for ''Alternative History''.</ref> | |||
</references> | </references> | ||
Revision as of 20:50, 18 March 2011
Implausible explanations for alternative realities.
Many games describe situations in alternate realities. When the differences between these realities and the real world are created by introducing fantastical or supernatural agents or by letting unrealistic events occur, this is referred to as Alien Space Bats from a use to describe the implausibility of alternate histories<ref name="ah">.
See also the Wikipedia entry<ref name="wiki"/> for the concept.
Note: This pattern is mainly a means for gaining freedom in designing the diegesis and narration in a game. However, since this can provide a freedom in what gameplay is possible also it is described as a gameplay design pattern in the collection.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="wiki">Wikipedia entry for Alien Space Bats.</ref> <ref name="ah">Wikipedia entry for Alternative History.</ref> </references>
Acknowledgements
-