Game Element Insertion: Difference between revisions

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[[Category:Patterns]]
[[Category:Patterns]]
[[Category:Staffan's current workpage]]
[[Category:Mechanical Patterns]]
[[Category:Mechanical Patterns]]
[[Category:Needs work]]
[[Category:Needs work]]
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== Using the pattern ==
== Using the pattern ==
[[Dedicated Game Facilitators]]
[[Algorithmic Agents]]
[[Late Arriving Players]]
[[Construction]]
[[Player Constructed Worlds]]
[[Creative Control]]
[[Extra-Game Input]]


=== Diegetic Aspects ===
=== Diegetic Aspects ===

Revision as of 21:21, 22 February 2011

The insertion of game elements into the game instance.

This pattern is a still a stub.

Examples

Using the pattern

Dedicated Game Facilitators Algorithmic Agents Late Arriving Players Construction

Player Constructed Worlds

Creative Control

Extra-Game Input

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Construction, Higher-Level Closures as Gameplay Progresses

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References