Game Element Insertion: Difference between revisions
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[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Staffan's current workpage]] | |||
[[Category:Mechanical Patterns]] | [[Category:Mechanical Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
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== Using the pattern == | == Using the pattern == | ||
[[Dedicated Game Facilitators]] | |||
[[Algorithmic Agents]] | |||
[[Late Arriving Players]] | |||
[[Construction]] | |||
[[Player Constructed Worlds]] | |||
[[Creative Control]] | |||
[[Extra-Game Input]] | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Revision as of 21:21, 22 February 2011
The insertion of game elements into the game instance.
This pattern is a still a stub.
Examples
Using the pattern
Dedicated Game Facilitators Algorithmic Agents Late Arriving Players Construction
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Construction, Higher-Level Closures as Gameplay Progresses
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.