Quick Returns: Difference between revisions
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=== Examples === | === Examples === | ||
Both lairs of the ''superheroes'' in the The Superhuman Gambit quest in [[Fallout 3]] have secret, or hard to unlock, exits that lead to easily accessible areas. This means that players do not have to backtrack their whole was through the complexes after reaching their center. | |||
In [[Assassin's Creed 2]] (of the [[Assassin's Creed series]]) all viewpoint, which are located on high buildings and can be quite difficult to get to, can be jumped off so the player's character lands unharmed in a pile of hay or leaves. | |||
[[Torchlight]] lets players get ''Portal'' scrolls that allow them to go instantly back to the town that is the starting point for the game, and return back to where they were after having resupplied. | |||
== Using the pattern == | == Using the pattern == | ||
[[Backtracking Levels]] | |||
[[Quick Travel]] | |||
== Consequences == | == Consequences == | ||
[[Quick Returns]] are a way to modulate [[Levels]] to remove [[Excise]] after [[Traverse]] goals have been achieved. | |||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 22:08, 19 January 2011
Navigational structures that make returning from a certain position to a part of the game world much easier than reach it.
Examples
Both lairs of the superheroes in the The Superhuman Gambit quest in Fallout 3 have secret, or hard to unlock, exits that lead to easily accessible areas. This means that players do not have to backtrack their whole was through the complexes after reaching their center.
In Assassin's Creed 2 (of the Assassin's Creed series) all viewpoint, which are located on high buildings and can be quite difficult to get to, can be jumped off so the player's character lands unharmed in a pile of hay or leaves.
Torchlight lets players get Portal scrolls that allow them to go instantly back to the town that is the starting point for the game, and return back to where they were after having resupplied.
Using the pattern
Consequences
Quick Returns are a way to modulate Levels to remove Excise after Traverse goals have been achieved.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern for this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>