Chess: Difference between revisions
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[[Units]] | [[Units]] | ||
The lack of [[Randomness]] and possibility to think several moves ahead make [[Chess]] prone to [[Analysis Paralysis]]. In [[Tournament]] forms of the game [[Time Limits]] are typically added to individual moves or a players' total time, or both, to counter this. This also serves to help synchronize the different games within the tournament but also induces [[Time Pressure]] (which may make the games more interesting to [[Spectators]]). | The lack of [[Randomness]] and possibility to think several moves ahead make [[Chess]] prone to [[Analysis Paralysis]]. In [[Tournaments|Tournament]] forms of the game [[Time Limits]] are typically added to individual moves or a players' total time, or both, to counter this. This also serves to help synchronize the different games within the tournament but also induces [[Time Pressure]] (which may make the games more interesting to [[Spectators]]). | ||
=== Example Game Mode 1 === | === Example Game Mode 1 === | ||
Revision as of 17:23, 9 January 2011
Brief
This is still a game stub. For information, see the Wikipedia entry for the game<ref name="wiki"/> and the entry at BoardGameGeek<ref name="bgg"/>.
Gameplay
The lack of Randomness and possibility to think several moves ahead make Chess prone to Analysis Paralysis. In Tournament forms of the game Time Limits are typically added to individual moves or a players' total time, or both, to counter this. This also serves to help synchronize the different games within the tournament but also induces Time Pressure (which may make the games more interesting to Spectators).
Example Game Mode 1
Example Game Mode 2
Other Noteworthy Aspects
Developer
Publisher
References
References
<references> <ref name="bgg">BoardGameGeek entry at BoardGameGeek.com for the game.</ref> <ref name="wiki">Wikipedia entry for the game.</ref> </references>
Acknowledgments
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