Casual Gameplay: Difference between revisions
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Revision as of 13:14, 5 January 2011
Games where gameplay is easy to begin, pauses, and end, without negatively affect any players' experience.
The book A Casual Revolution<ref name="Juul 2010"/>, discussed casual games and casual gamers in detail.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="Juul 2010">Juul, J. (2010). A Casual Revolution - Reinventing Video Games and Their Players. MIT Press. ISBN 978-0-262-01337-6.</ref> </references>