Heterogeneous Game Element Ownership: Difference between revisions

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[[Category:Patterns]]
[[Category:Patterns]]
[[Category:Needs work]]
[[Category:Needs revision]]
[[Category:Needs examples]]
[[Category:Needs references]]
[[Category:Patterns created on the Wiki]]
[[Category:Stub]]
[[Category:Stub]]
[[Category:Needs references]]
''Game designs that require players to contribute with the game elements anew for each game instance.''
 
This pattern is a still a stub.
 
=== Examples ===
 
LARPs
 
Warhammer 40K
 
Magic the Gathering
 


== Using the pattern ==
[[Resources]]
[[Resources]]


[[Construction]]
[[Construction]]


=== Diegetic Aspects ===
=== Interface Aspects ===
=== Narrative Aspects ===
== Consequences ==
== Relations ==


=== Can Instantiate ===


==== with ... ====


LARPs
=== Can Modulate ===
 
=== Can Be Instantiated By ===
 
=== Can Be Modulated By ===
 
=== Possible Closure Effects ===
 
=== Potentially Conflicting With ===


Warhammer 40K
== History ==
New pattern created in this wiki.


Magic the Gathering
== References ==
-

Revision as of 14:50, 2 January 2011

Game designs that require players to contribute with the game elements anew for each game instance.

This pattern is a still a stub.

Examples

LARPs

Warhammer 40K

Magic the Gathering


Using the pattern

Resources

Construction

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-