Backtracking Levels: Difference between revisions
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[[Category:Needs examples]] | [[Category:Needs examples]] | ||
''Levels, or parts of levels, that need to be travel through first one way and then back again the same way again.'' | ''Levels, or parts of levels, that need to be travel through first one way and then back again the same way again.'' | ||
This pattern is a still a stub. | |||
=== Examples === | === Examples === | ||
Revision as of 14:21, 2 January 2011
Levels, or parts of levels, that need to be travel through first one way and then back again the same way again.
This pattern is a still a stub.
Examples
The Hard Rain campaigns in Left 4 Dead 2 requires the players to first go through several levels to retrieve gas tanks, and then go back the same way to be picked up by a boat that can take them to safety.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern for this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>