Action Programming: Difference between revisions

From gdp3
Jump to navigationJump to search
No edit summary
No edit summary
Line 5: Line 5:
''The choosing of one or more actions for future execution.''
''The choosing of one or more actions for future execution.''


This pattern is still a stub.


[Diplomacy]]
[[Diplomacy]]


[[Crobots]]
[[Crobots]]
Line 24: Line 25:


[[Zero-Player Games]]
[[Zero-Player Games]]
== Using the pattern ==
=== Diegetic Aspects ===
=== Interface Aspects ===
=== Narrative Aspects ===
== Consequences ==
== Relations ==
=== Can Instantiate ===
==== with ... ====
=== Can Modulate ===
=== Can Be Instantiated By ===
=== Can Be Modulated By ===
=== Possible Closure Effects ===
=== Potentially Conflicting With ===
== History ==
New pattern created in this wiki.
== References ==
<references>
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref>
</references>

Revision as of 14:19, 2 January 2011


The choosing of one or more actions for future execution.

This pattern is still a stub.

Diplomacy

Crobots P-Robots

RoboRally

No Player Influence

Space Alert

Algorithmic Agents

Fallout series

Enforced Agent Behavior

Zero-Player Games


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>