Game State Indicators: Difference between revisions

From gdp3
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Category:Needs Closure effect relations]]
[[Category:Patterns]]
[[Category:Patterns]]
[[Category:Needs work]]
[[Category:Needs work]]
Line 30: Line 29:


=== Can Be Modulated By ===
=== Can Be Modulated By ===
=== Possible Closure Effects ===


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===

Revision as of 08:35, 6 December 2010

Players are given information about a certain part of the game state or other players through other means than observing a game element.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A renamed version of the pattern Status Indicators that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>