Backtracking Levels: Difference between revisions
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[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Level Design Patterns]] | [[Category:Level Design Patterns]] | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
=== Possible Closure Effects === | |||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
Revision as of 08:28, 6 December 2010
Levels, or parts of levels, that need to be travel through first one way and then back again the same way again.
Examples
The Hard Rain campaigns in Left 4 Dead 2 requires the players to first go through several levels to retrieve gas tanks, and then go back the same way to be picked up by a boat that can take them to safety.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern for this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>