Survive: Difference between revisions
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Created page with "Category:Patterns Category:Goal Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Patte..." |
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== Relations == | == Relations == | ||
[[Rhythm-Based Actions]] | |||
[[Time Pressure]] | |||
[[Space Alert]] | |||
[[Time Limits]] | |||
[[Avatars]] | |||
[[Units]] | |||
[[FUBAR Enjoyment]] | |||
[[Enemies]] | |||
[[Internal Rivalry]] | |||
[[Single-Player Games]] | |||
[[Quests]] | |||
[[Lives]] | |||
[[Player Elimination]] | |||
[[Last Man Standing]] | |||
[[Eliminate]] | |||
[[Continuous Goals]] | |||
[[Preventing Goals]] | |||
[[Conceal]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 14:43, 25 August 2022
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Rhythm-Based Actions Time Pressure Space Alert Time Limits Avatars Units FUBAR Enjoyment Enemies Internal Rivalry Single-Player Games Quests Lives Player Elimination Last Man Standing Eliminate Continuous Goals Preventing Goals Conceal
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Survive that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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