Survive: Difference between revisions

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== Relations ==
== Relations ==
[[Rhythm-Based Actions]]
[[Time Pressure]]
[[Space Alert]]
[[Time Limits]]
[[Avatars]]
[[Units]]
[[FUBAR Enjoyment]]
[[Enemies]]
[[Internal Rivalry]]
[[Single-Player Games]]
[[Quests]]
[[Lives]]
[[Player Elimination]]
[[Last Man Standing]]
[[Eliminate]]
[[Continuous Goals]]
[[Preventing Goals]]
[[Conceal]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 14:43, 25 August 2022

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Rhythm-Based Actions Time Pressure Space Alert Time Limits Avatars Units FUBAR Enjoyment Enemies Internal Rivalry Single-Player Games Quests Lives Player Elimination Last Man Standing Eliminate Continuous Goals Preventing Goals Conceal

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Survive that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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