Collections: Difference between revisions

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[[Transfer of Control]]
[[Transfer of Control]]
[[Last Man Standing]], [[Configuration]]
 


To inject into: [[Narration Structures]]
To inject into: [[Narration Structures]]
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=== Can Instantiate ===
=== Can Instantiate ===
[[Collecting]],  
[[Collecting]],  
[[Configuration]]


==== with ... ====
==== with ... ====
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Last Man Standing]],


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 07:38, 4 August 2022

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Drakborgen

Anti-Examples

optional

Using the pattern

Compare to Deliver

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Achievements Open Destiny Enemies Testing Achievements Grind Achievements Goal Achievements Quests Sets Pick-Ups Resources Last Man Standing Scores Eliminate Team Elimination Configuration Dynamic Goal Characteristics Optional Goals Gain Ownership Collecting

Transfer of Control


To inject into: Narration Structures

Can Instantiate

Collecting, Configuration

with ...

Can Modulate

Can Be Instantiated By

Last Man Standing,

Can Be Modulated By

Ownership, Save Points

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Collection that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

-