Collecting: Difference between revisions
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[[Drawing Stacks]] | [[Drawing Stacks]] | ||
[[Encouraged Return Visits]] | [[Encouraged Return Visits]] | ||
[[Crafting]] | [[Crafting]] | ||
[[Thematic Consistency]] | [[Thematic Consistency]] | ||
[[Spawn Points]] | [[Spawn Points]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
| Line 57: | Line 51: | ||
=== Can Modulate === | === Can Modulate === | ||
[[Character Development]], | |||
[[Game Items]], | |||
[[Resources]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Camping]], | |||
[[Game Element Trading]], | |||
[[Geometric Progression]] | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
Revision as of 07:51, 17 June 2022
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Insectopia Pirates! Pacman must die BotFighters Treasure
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Maneuvering Drop-In/Drop-Out Drawing Stacks Encouraged Return Visits Crafting Thematic Consistency Spawn Points
Can Instantiate
Freedom of Choice, Goal Hierarchies, Grinding, Player-Defined Goals
with ...
Can Modulate
Character Development, Game Items, Resources
Can Be Instantiated By
Chargers, Collections, Grind Achievements, Herd, Movement, Pick-Ups, Power-Ups, Rewards, Scores, Sustenance Rewards, Transfer of Control, Tools
Can Be Modulated By
Camping, Game Element Trading, Geometric Progression
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Collecting that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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