Collecting: Difference between revisions

From gdp3
Jump to navigationJump to search
Line 29: Line 29:


== Relations ==
== Relations ==
[[Insectopia]]
[[Pirates!]]
[[Pacman must die]]
[[BotFighters]]


Instantiates: Hierarchy of Goals, Movement, Collection, Player Defined Goals, Maneuvering
Instantiated by: [[Transfer of Control]], [[Tools]]


Modulates: Character Development
Modulated by: Herd


Instantiated by: Pick-Ups, Transfer of Control, Rewards, Power-Ups, Score, Tools, Resources
[[Player-Defined Goals]]
 
[[Maneuvering]]
Modulated by: Herd, Geometric Rewards for Investments
[[Drop-In/Drop-Out]]
 
[[Drawing Stacks]]
[Player-Defined Goals]
[[Freedom of Choice]]
[[Power-Ups]]
[[Grind Achievements]]
[[Encouraged Return Visits]]
[[Grinding]]
[[Geometric Progression]]
[[Game Items]]
[[Crafting]]
[[Character Development]]
[[Pick-Ups]]
[[Thematic Consistency]]
[[Movement]]
[[Chargers]]
[[Spawn Points]]
[[Camping]]
[[Herd]]
[[Game Element Trading]]
[[Treasure]]
[[Resources]]
[[Scores]]
[[Rewards]]
[[Sustenance Rewards]]
[[Goal Hierarchies]]


=== Can Instantiate ===
=== Can Instantiate ===
Line 49: Line 75:


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Collections]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 07:35, 19 May 2022

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Insectopia Pirates! Pacman must die BotFighters

Instantiated by: Transfer of Control, Tools

Modulated by: Herd

Player-Defined Goals Maneuvering Drop-In/Drop-Out Drawing Stacks Freedom of Choice Power-Ups Grind Achievements Encouraged Return Visits Grinding Geometric Progression Game Items Crafting Character Development Pick-Ups Thematic Consistency Movement Chargers Spawn Points Camping Herd Game Element Trading Treasure Resources Scores Rewards Sustenance Rewards Goal Hierarchies

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

Collections

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Collecting that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

-