Player/Character Awareness Consistency: Difference between revisions

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[[Dungeons & Dragons]]
[[Dungeons & Dragons]]


== Using the pattern ==
=== Can Modulate ===
[[Hiding Places]],
[[Player Characters]]
=== Can Be Instantiated By ===
[[First-Person Views]],
=== Can Be Modulated By ===
[[Character/Player Cognitive Imbalance]],
[[Live Action Roleplaying]],
[[Non-Diegetic Features]]


=== Potentially Conflicting With ===
[[Diegetic Consistency]],
[[God Views]],
[[Third-Person Views]]


== Using the pattern ==


=== Diegetic Aspects ===
=== Diegetic Aspects ===
Line 28: Line 43:


== Consequences ==
== Consequences ==
=== Can Instantiate ===
[[Character Engrossment]]


== Relations ==
== Relations ==
=== Can Instantiate ===
=== Can Instantiate ===
[[Character Engrossment]]
[[Character Engrossment]]
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===

Revision as of 08:57, 8 April 2022

Games that ensure that what a player's character knows about the game world is the same as what the player knows.

This pattern is a still a stub.

Examples

Dungeons & Dragons

Using the pattern

Can Modulate

Hiding Places, Player Characters

Can Be Instantiated By

First-Person Views,

Can Be Modulated By

Character/Player Cognitive Imbalance, Live Action Roleplaying, Non-Diegetic Features

Potentially Conflicting With

Diegetic Consistency, God Views, Third-Person Views


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Character Engrossment

Relations

Can Instantiate

Character Engrossment

Can Modulate

Hiding Places, Player Characters

Can Be Instantiated By

First-Person Views,

Can Be Modulated By

Character/Player Cognitive Imbalance, Live Action Roleplaying, Non-Diegetic Features

Possible Closure Effects

-

Potentially Conflicting With

Diegetic Consistency, God Views, Third-Person Views

History

New pattern created in this wiki.

References

-

Acknowledgements

-