Player/Character Awareness Consistency: Difference between revisions
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[[Dungeons & Dragons]] | [[Dungeons & Dragons]] | ||
== Using the pattern == | |||
=== Can Modulate === | |||
[[Hiding Places]], | |||
[[Player Characters]] | |||
=== Can Be Instantiated By === | |||
[[First-Person Views]], | |||
=== Can Be Modulated By === | |||
[[Character/Player Cognitive Imbalance]], | |||
[[Live Action Roleplaying]], | |||
[[Non-Diegetic Features]] | |||
=== Potentially Conflicting With === | |||
[[Diegetic Consistency]], | |||
[[God Views]], | |||
[[Third-Person Views]] | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
=== Can Instantiate === | |||
[[Character Engrossment]] | |||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Character Engrossment]] | [[Character Engrossment]] | ||
=== Can Modulate === | === Can Modulate === | ||
Revision as of 08:57, 8 April 2022
Games that ensure that what a player's character knows about the game world is the same as what the player knows.
This pattern is a still a stub.
Examples
Using the pattern
Can Modulate
Hiding Places, Player Characters
Can Be Instantiated By
Can Be Modulated By
Character/Player Cognitive Imbalance, Live Action Roleplaying, Non-Diegetic Features
Potentially Conflicting With
Diegetic Consistency, God Views, Third-Person Views
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Relations
Can Instantiate
Can Modulate
Hiding Places, Player Characters
Can Be Instantiated By
Can Be Modulated By
Character/Player Cognitive Imbalance, Live Action Roleplaying, Non-Diegetic Features
Possible Closure Effects
-
Potentially Conflicting With
Diegetic Consistency, God Views, Third-Person Views
History
New pattern created in this wiki.
References
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Acknowledgements
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