Gamer Mode: Difference between revisions

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== Relations ==
== Relations ==
[[Narrative Engrossment]]
[[Value of Effort]]
=== Can Instantiate ===
=== Can Instantiate ===
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
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[[Narrative Engrossment]],
[[Value of Effort]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 13:12, 1 April 2022

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note:the concept Gamer Mode was first identified by Anders Frank in 2012<ref name="Frank2012"/> and discussed in more detail in his PhD thesis<ref name="Frank2014"/>.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

Narrative Engrossment, Value of Effort

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki. It is based on Anders Frank's concept with the same name, introduced in 2012<ref name="Frank2012"/> and discussed more thoroughly in his PhD thesis<ref name="Frank2014"/>.

References

<references> <ref name="Frank2012">Frank, Anders. 2012. Gaming the Game: A Study of the Gamer Mode in Educational Wargaming. </ref> <ref name="Frank2014">Frank, Anders. 2014. Gamer mode - Identifying and managing unwanted behaviour in military educational wargaming.</ref> </references>

Acknowledgements

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