Betting: Difference between revisions
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=== Examples === | === Examples === | ||
[[:Category:Gambling Games|Gambling Games]] | |||
==== Anti-Examples ==== | ==== Anti-Examples ==== | ||
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== Relations == | == Relations == | ||
[[Randomness]] | |||
[[Tension]] | |||
[[Dedicated Game Facilitators]] | |||
[[Freedom of Choice]] | |||
[[Extra-Game Consequences]] | |||
[[Self-Facilitated Games]] | |||
[[Arithmetic Progression]] | |||
[[Delayed Effects]] | |||
[[Installations]] | |||
[[Strategic Knowledge]] | |||
[[Predictable Consequences]] | |||
[[Meta Games]] | |||
[[Social Skills]] | |||
[[Spectators]] | |||
[[Resources]] | |||
[[Rewards]] | |||
[[Hovering Closures]] | |||
[[Gameplay Mastery]] | |||
[[Committed Goals]] | |||
[[Player-Defined Goals]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 14:16, 6 April 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Randomness Tension Dedicated Game Facilitators Freedom of Choice Extra-Game Consequences Self-Facilitated Games Arithmetic Progression Delayed Effects Installations Strategic Knowledge Predictable Consequences Meta Games Social Skills Spectators Resources Rewards Hovering Closures Gameplay Mastery Committed Goals Player-Defined Goals
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Betting that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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