Betting: Difference between revisions

From gdp3
Jump to navigationJump to search
 
No edit summary
Line 14: Line 14:


=== Examples ===
=== Examples ===
[[:Category:Gambling Games|Gambling Games]]


==== Anti-Examples ====
==== Anti-Examples ====
Line 29: Line 30:


== Relations ==
== Relations ==
[[Randomness]]
[[Tension]]
[[Dedicated Game Facilitators]]
[[Freedom of Choice]]
[[Extra-Game Consequences]]
[[Self-Facilitated Games]]
[[Arithmetic Progression]]
[[Delayed Effects]]
[[Installations]]
[[Strategic Knowledge]]
[[Predictable Consequences]]
[[Meta Games]]
[[Social Skills]]
[[Spectators]]
[[Resources]]
[[Rewards]]
[[Hovering Closures]]
[[Gameplay Mastery]]
[[Committed Goals]]
[[Player-Defined Goals]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 14:16, 6 April 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Gambling Games

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Randomness Tension Dedicated Game Facilitators Freedom of Choice Extra-Game Consequences Self-Facilitated Games Arithmetic Progression Delayed Effects Installations Strategic Knowledge Predictable Consequences Meta Games Social Skills Spectators Resources Rewards Hovering Closures Gameplay Mastery Committed Goals Player-Defined Goals

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Betting that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

-