Explicit Random Seeds: Difference between revisions
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== Relations == | == Relations == | ||
[[Randomness]] | |||
[[Luck]] | |||
[[Freedom of Choice]] | |||
[[Gameplay Mastery]] | |||
[[Levels]] | |||
[[Game Worlds]] | |||
[[Procedurally Generated Game Worlds]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 08:20, 18 March 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Randomness Luck Freedom of Choice Gameplay Mastery
Levels
Game Worlds
Procedurally Generated Game Worlds
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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