Selectable Set of Goals: Difference between revisions
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== Relations == | == Relations == | ||
[[Analysis Paralysis]] | |||
[[Replayability]] | |||
[[Challenging Gameplay]] | |||
[[Open Destiny]] | |||
[[Freedom of Choice]] | |||
[[Predetermined Story Structures]] | |||
[[Actions Have Diegetically Social Consequences]] | |||
[[Enforced Agent Behavior]] | |||
[[Factions]] | |||
[[Internal Conflicts]] | |||
[[Renamed Patterns]] | |||
[[Grind Achievements]] | |||
[[Ephemeral Goals]] | |||
[[Balancing Effects]] | |||
[[Strategic Knowledge]] | |||
[[Predictable Consequences]] | |||
[[Choke Points]] | |||
[[Flanking Routes]] | |||
[[Area Control]] | |||
[[Polyathlons]] | |||
[[Traverse]] | |||
[[Excluding Goals]] | |||
[[Trade-Offs]] | |||
[[Varied Gameplay]] | |||
[[Configuration]] | |||
[[Goal Hierarchies]] | |||
[[Incompatible Goals]] | |||
[[Optional Goals]] | |||
Instantiates: [[Risk/Reward]] | |||
Modulates: [[Unknown Goals]] | |||
Instantiated by: [[Predefined Goals]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 15:49, 25 January 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Analysis Paralysis Replayability Challenging Gameplay Open Destiny Freedom of Choice Predetermined Story Structures Actions Have Diegetically Social Consequences Enforced Agent Behavior Factions Internal Conflicts Renamed Patterns Grind Achievements Ephemeral Goals Balancing Effects Strategic Knowledge Predictable Consequences Choke Points Flanking Routes Area Control Polyathlons Traverse Excluding Goals Trade-Offs Varied Gameplay Configuration Goal Hierarchies Incompatible Goals Optional Goals
Instantiates: Risk/Reward
Modulates: Unknown Goals
Instantiated by: Predefined Goals
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Selectable Sets of Goals that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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