Predefined Goals: Difference between revisions

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[[Goal Hierarchies]]
[[Goal Hierarchies]]


Instantiates: [[Hierarchy of Goals]], [[Selectable Sets of Goals]],  
Instantiates: [[Selectable Sets of Goals]],  
 
Modulates: [[Planned Character Development]]
 
Modulated by: [[Perfect Information]], [[Imperfect Information]], [[Asymmetric Information]], [[Symmetric Information]]


=== Can Instantiate ===
=== Can Instantiate ===
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=== Can Be Modulated By ===
=== Can Be Modulated By ===
[[Asymmetric Information]],
[[Ephemeral Goals]],  
[[Ephemeral Goals]],  
[[Imperfect Information]],
[[Perfect Information]],
[[Symmetric Information]],
[[Unknown Goals]]
[[Unknown Goals]]



Revision as of 14:49, 12 January 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Freedom of Choice Enforced Agent Behavior Factions Information Passing Internal Rivalry Player-Planned Development Ephemeral Goals New Abilities Gameplay Mastery Goal Hierarchies

Instantiates: Selectable Sets of Goals,

Can Instantiate

-

Strategic Knowledge

Can Modulate

Analysis Paralysis

Can Be Instantiated By

-

Can Be Modulated By

Asymmetric Information, Ephemeral Goals, Imperfect Information, Perfect Information, Symmetric Information, Unknown Goals

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Predefined Goals that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

-