Predefined Goals: Difference between revisions
| Line 39: | Line 39: | ||
[[Goal Hierarchies]] | [[Goal Hierarchies]] | ||
Instantiates: | Instantiates: [[Selectable Sets of Goals]], | ||
=== Can Instantiate === | === Can Instantiate === | ||
| Line 58: | Line 54: | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Asymmetric Information]], | |||
[[Ephemeral Goals]], | [[Ephemeral Goals]], | ||
[[Imperfect Information]], | |||
[[Perfect Information]], | |||
[[Symmetric Information]], | |||
[[Unknown Goals]] | [[Unknown Goals]] | ||
Revision as of 14:49, 12 January 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Freedom of Choice Enforced Agent Behavior Factions Information Passing Internal Rivalry Player-Planned Development Ephemeral Goals New Abilities Gameplay Mastery Goal Hierarchies
Instantiates: Selectable Sets of Goals,
Can Instantiate
-
with Unknown Goals
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
Asymmetric Information, Ephemeral Goals, Imperfect Information, Perfect Information, Symmetric Information, Unknown Goals
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Predefined Goals that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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