Dynamic Difficulty Adjustment: Difference between revisions

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[[Category:Stub]]
[[Category:Stub]]
''Games that during gameplay adjust their difficulty depending on how well players progresses.''
''Games that during gameplay adjust their difficulty depending on how well players progresses.''
patent<ref name="patent"/>


=== Examples ===
=== Examples ===
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== References ==
== References ==
<references>
<ref name="patent">[http://www.freepatentsonline.com/4285517.html United States Patent 4285517</ref> for an
Adaptive microcomputer controlled game.
</references>

Revision as of 10:51, 10 September 2010

Games that during gameplay adjust their difficulty depending on how well players progresses.

patent<ref name="patent"/>

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Dynamic Difficulty Adjustment can function as a Balancing Effect.

Relations

Can Instantiate

Balancing Effects

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References

<references> <ref name="patent">[http://www.freepatentsonline.com/4285517.html United States Patent 4285517</ref> for an Adaptive microcomputer controlled game. </references>