Repetitive Gameplay: Difference between revisions
From gdp3
Jump to navigationJump to search
No edit summary |
|||
| Line 20: | Line 20: | ||
== Using the pattern == | == Using the pattern == | ||
=== Can Be Instantiated By === | |||
[[Generic Adversaries]], | |||
[[Grinding]], | |||
[[Pottering]] | |||
=== Potentially Conflicting With === | |||
[[Value of Effort]] | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
| Line 28: | Line 35: | ||
== Consequences == | == Consequences == | ||
=== Can Instantiate === | |||
[[Cognitive Engrossment]], | |||
[[Sensory-Motoric Engrossment]], | |||
[[Spatial Engrossment]], | |||
[[Value of Effort]] | |||
=== Can Modulate === | |||
[[Gameplay Mastery]] | |||
== Relations == | == Relations == | ||
Revision as of 10:54, 13 August 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Generic Adversaries, Grinding, Pottering
Potentially Conflicting With
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment, Value of Effort
Can Modulate
Relations
Can Instantiate
Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment, Value of Effort
Can Modulate
Can Be Instantiated By
Generic Adversaries, Grinding, Pottering
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-