Repetitive Gameplay: Difference between revisions
From gdp3
Jump to navigationJump to search
No edit summary |
|||
| Line 30: | Line 30: | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Cognitive Engrossment]], | [[Cognitive Engrossment]], | ||
[[Sensory-Motoric Engrossment]], | [[Sensory-Motoric Engrossment]], | ||
[[Spatial Engrossment]] | [[Spatial Engrossment]], | ||
[[Value of Effort]] | |||
=== Can Modulate === | === Can Modulate === | ||
[[Gameplay Mastery]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
| Line 53: | Line 51: | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
[[Value of Effort]] | |||
== History == | == History == | ||
Revision as of 10:54, 13 August 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment, Value of Effort
Can Modulate
Can Be Instantiated By
Generic Adversaries, Grinding, Pottering
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-