Repetitive Gameplay: Difference between revisions
From gdp3
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Created page with "Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Patterns created on the Wiki [..." |
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== Relations == | == Relations == | ||
[[ | [[Value of Effort]] | ||
[[Gameplay Mastery]] | |||
[[ | |||
=== Can Instantiate === | === Can Instantiate === | ||
- | [[Cognitive Engrossment]], | ||
[[Sensory-Motoric Engrossment]], | |||
[[Spatial Engrossment]] | |||
=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Generic Adversaries]], | |||
[[Grinding]], | |||
[[Pottering]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 10:44, 13 August 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Value of Effort Gameplay Mastery
Can Instantiate
Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment
Can Modulate
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Can Be Instantiated By
Generic Adversaries, Grinding, Pottering
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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