Repetitive Gameplay: Difference between revisions

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== Relations ==
== Relations ==
[[Pottering]]
[[Value of Effort]]
 
[[Gameplay Mastery]]
[[Grinding]]
[[Generic Adversaries]]


=== Can Instantiate ===
=== Can Instantiate ===
-
[[Cognitive Engrossment]],
 
[[Sensory-Motoric Engrossment]],
==== with ... ====
[[Spatial Engrossment]]


=== Can Modulate ===
=== Can Modulate ===
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Generic Adversaries]],
[[Grinding]],
[[Pottering]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 10:44, 13 August 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Value of Effort Gameplay Mastery

Can Instantiate

Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment

Can Modulate

-

Can Be Instantiated By

Generic Adversaries, Grinding, Pottering

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-