Gameplay Design Pattern Template, Shortened: Difference between revisions
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
=== Possible Closure Effects === | |||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
Revision as of 09:38, 10 September 2010
The one-sentence "definition" that should be in italics.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern Illusion of Influence that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
or
New pattern created in this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>