Near Miss Indicators: Difference between revisions
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'' | ''Means of providing players with explicit information about how close they were to achieving a goal when they have failed to achieve it.'' | ||
This pattern is a still a stub. | This pattern is a still a stub. | ||
Revision as of 11:27, 7 July 2016
Means of providing players with explicit information about how close they were to achieving a goal when they have failed to achieve it.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Time Pressure Tension Luck Replayability Determinable Chance to Succeed Stimulated Planning Tactical Planning Clues Auto-Aim Variable Accuracy Save-Load Cycles
Modulates: Outcome Indicators, Anticipation
Instantiated by: Progress Indicators
Modulated by: Game State Overview, Imperfect Information
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Near Miss Indicators that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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