Hovering Closures: Difference between revisions

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[[Complex Gameplay]]
[[Complex Gameplay]]


Instantiates: [[Emotional Engrossment]], [[Anticipation]], [[Uncommitted Alliances]]


Modulates: [[Quick Games]]
Modulates: [[Quick Games]]
Instantiated by: [[Continuous Goals]], [[Symmetry]], [[Configuration]], [[Ultra-Powerful Events]], [[Narrative Structures]], [[Progress Indicators]], [[The Show Must Go On]], [[Betting]]
Potentially conflicting with: [[Surprises]]


=== Can Instantiate ===
=== Can Instantiate ===
-
[[Anticipation]],
 
[[Emotional Engrossment]],
==== with ... ====
[[Uncommitted Alliances]]


=== Can Modulate ===
=== Can Modulate ===
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Betting]],
[[Configuration]],
[[Continuous Goals]],
[[Progress Indicators]],
[[Symmetry]],
[[The Show Must Go On]],
[[Ultra-Powerful Events]]
 
[[Narration Structures]],


=== Can Be Modulated By ===
=== Can Be Modulated By ===
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=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-
[[Surprises]]


== History ==
== History ==

Revision as of 11:14, 7 July 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Rhythm-Based Actions Extended Actions Tension FUBAR Enjoyment Combos Turn Taking Levels Alignment Delayed Reciprocity Development Time Delayed Effects Cooldown Quests Predictable Consequences Complex Gameplay


Modulates: Quick Games

Can Instantiate

Anticipation, Emotional Engrossment, Uncommitted Alliances

Can Modulate

-

Can Be Instantiated By

Betting, Configuration, Continuous Goals, Progress Indicators, Symmetry, The Show Must Go On, Ultra-Powerful Events

Narration Structures,

Can Be Modulated By

Time Limits

Possible Closure Effects

-

Potentially Conflicting With

Surprises

History

An updated version of the pattern Closure Points that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

-