Excise: Difference between revisions
| Line 29: | Line 29: | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
- | - | ||
=== Can Modulate === | === Can Modulate === | ||
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[[Bookkeeping Tokens]], | [[Bookkeeping Tokens]], | ||
[[Characters]], | [[Characters]], | ||
[[Complex Gameplay]], | |||
[[Drafting]], | |||
[[Game Element Insertion]], | [[Game Element Insertion]], | ||
[[Game Masters]], | [[Game Masters]], | ||
| Line 68: | Line 50: | ||
[[Optional Rules]], | [[Optional Rules]], | ||
[[Persistent Game Worlds]], | [[Persistent Game Worlds]], | ||
[[Puzzle Solving]], | |||
[[Save Scumming]], | |||
[[Self-Facilitated Games]], | [[Self-Facilitated Games]], | ||
[[Units]], | [[Units]], | ||
| Line 74: | Line 58: | ||
[[AI Players]], | [[AI Players]], | ||
[[Game System Player]], | |||
[[Game Worlds]], or | [[Game Worlds]], or | ||
[[Units]] | [[Units]] | ||
| Line 79: | Line 64: | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Current Player Tokens]], | |||
[[Entitled Players]], | |||
[[First Player Tokens]], | |||
[[Game Servers]], | |||
[[Score Tracks]] | [[Score Tracks]] | ||
| Line 88: | Line 77: | ||
[[Freedom of Choice]], | [[Freedom of Choice]], | ||
[[Game Masters]], | [[Game Masters]], | ||
[[Minimalized Social Weight]], | |||
[[Mules]], | [[Mules]], | ||
[[Non-Player Help]], | [[Non-Player Help]], | ||
Revision as of 11:00, 5 July 2016
Ancillary actions necessary for gameplay but that do not contribute directly to gameplay.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
-
Can Modulate
-
Can Be Instantiated By
Abstract Player Constructs, Action Programming, Bookkeeping Tokens, Characters, Complex Gameplay, Drafting, Game Element Insertion, Game Masters, Gameplay Statistics, Grinding, Movement, No-Use Bonus, Optional Rules, Persistent Game Worlds, Puzzle Solving, Save Scumming, Self-Facilitated Games, Units, Vehicle Sections, Zero-Player Games
AI Players, Game System Player, Game Worlds, or Units in Self-Facilitated Games
Can Be Modulated By
Current Player Tokens, Entitled Players, First Player Tokens, Game Servers, Score Tracks
Possible Closure Effects
-
Potentially Conflicting With
Dedicated Game Facilitators, Freedom of Choice, Game Masters, Minimalized Social Weight, Mules, Non-Player Help, Purchasable Game Advantages, Quick Returns, Vehicles
Resource Caps when Bookkepping Tokens are used
History
New pattern created in this wiki.
References
-
Acknowledgements
Karl Bergström