Excise: Difference between revisions

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== Relations ==
== Relations ==
[[Drafting]]
[[Game World Navigation]]
[[Puzzle Solving]]
[[Traverse]]
[[Minimalized Social Weight]]
[[Social Adaptability]]
[[Entitled Players]]
[[Game Servers]]
[[Sanctioned Cheating]]
[[Game System Player]]
[[Complex Gameplay]]
[[Synchronous Gameplay]]
[[First Player Tokens]]
[[Current Player Tokens]]
[[Save Scumming]]
=== Can Instantiate ===
=== Can Instantiate ===
-
-
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
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[[Bookkeeping Tokens]],  
[[Bookkeeping Tokens]],  
[[Characters]],  
[[Characters]],  
[[Complex Gameplay]],
[[Drafting]],
[[Game Element Insertion]],  
[[Game Element Insertion]],  
[[Game Masters]],  
[[Game Masters]],  
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[[Optional Rules]],  
[[Optional Rules]],  
[[Persistent Game Worlds]],  
[[Persistent Game Worlds]],  
[[Puzzle Solving]],
[[Save Scumming]],
[[Self-Facilitated Games]],  
[[Self-Facilitated Games]],  
[[Units]],  
[[Units]],  
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[[AI Players]],  
[[AI Players]],  
[[Game System Player]],
[[Game Worlds]], or  
[[Game Worlds]], or  
[[Units]]   
[[Units]]   
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=== Can Be Modulated By ===
=== Can Be Modulated By ===
[[Current Player Tokens]],
[[Entitled Players]],
[[First Player Tokens]],
[[Game Servers]],
[[Score Tracks]]
[[Score Tracks]]


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[[Freedom of Choice]],  
[[Freedom of Choice]],  
[[Game Masters]],  
[[Game Masters]],  
[[Minimalized Social Weight]],
[[Mules]],  
[[Mules]],  
[[Non-Player Help]],  
[[Non-Player Help]],  

Revision as of 11:00, 5 July 2016

Ancillary actions necessary for gameplay but that do not contribute directly to gameplay.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

-

Can Modulate

-

Can Be Instantiated By

Abstract Player Constructs, Action Programming, Bookkeeping Tokens, Characters, Complex Gameplay, Drafting, Game Element Insertion, Game Masters, Gameplay Statistics, Grinding, Movement, No-Use Bonus, Optional Rules, Persistent Game Worlds, Puzzle Solving, Save Scumming, Self-Facilitated Games, Units, Vehicle Sections, Zero-Player Games

AI Players, Game System Player, Game Worlds, or Units in Self-Facilitated Games

Can Be Modulated By

Current Player Tokens, Entitled Players, First Player Tokens, Game Servers, Score Tracks

Possible Closure Effects

-

Potentially Conflicting With

Dedicated Game Facilitators, Freedom of Choice, Game Masters, Minimalized Social Weight, Mules, Non-Player Help, Purchasable Game Advantages, Quick Returns, Vehicles

Resource Caps when Bookkepping Tokens are used

History

New pattern created in this wiki.

References

-

Acknowledgements

Karl Bergström