Character Levels: Difference between revisions

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This pattern is a still a stub.
This pattern is a still a stub.
''Note: this pattern is not about the concept of parts of a game that players are confined to until certain goals or end condition has been fulfilled. That concept is described in the pattern [[Levels]].''


=== Examples ===
=== Examples ===
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== Using the pattern ==
== Using the pattern ==
=== Can Be Modulated By ===
[[Death Consequences]],
[[Improved Abilities]],
[[Neighbors]],
[[New Abilities]],
[[Powers]],
[[Skills]]


=== Diegetic Aspects ===
=== Diegetic Aspects ===
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== Consequences ==
== Consequences ==
[[Character Levels]] are part of the [[Characteristics]] tied to a [[Characters|Character]] or player. As such it can signify a [[Scores|Score]] and each increase in [[Character Levels|Character Level]] can be seen as reaching a [[Gain Competence]] goal leading to [[Unlocking]] of new [[Abilities]] or [[Powers]].


== Relations ==
=== Can Instantiate ===
[[Levels]]
[[Gain Competence]],
[[Characters]]
[[Scores]],
[[Character Defining Actions]]
[[Unlocking]]
[[Massively Multiplayer Online Games]]
 
[[Armor]]
==== with [[Characters]] ====
[[Character Defining Actions]],
[[Character Development]]
[[Character Development]]
[[Neighbors]]
 
[[Improved Abilities]]
==== with [[Massively Multiplayer Online Games]] ====
[[Gain Competence]]
[[New Abilities]]
[[Death Consequences]]
[[Helpers]]
[[Skills]]
[[Unlocking]]
[[Characteristics]]
[[Scores]]
[[Endgame]]
[[Endgame]]
[[Endgame Quests]]


=== Can Modulate ===
[[Characters]],
[[Helpers]],
[[Massively Multiplayer Online Games]]


== Relations ==
=== Can Instantiate ===
[[Characteristics]],
[[Gain Competence]],
[[Scores]],
[[Unlocking]]


=== Can Instantiate ===
==== with [[Characters]] ====
-
[[Character Defining Actions]],
[[Character Development]]


==== with ... ====
==== with [[Massively Multiplayer Online Games]] ====
[[Endgame]]


=== Can Modulate ===
=== Can Modulate ===
-
[[Characters]],
[[Helpers]],
[[Massively Multiplayer Online Games]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
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=== Can Be Modulated By ===
=== Can Be Modulated By ===
-
[[Death Consequences]],
[[Improved Abilities]],
[[Neighbors]],
[[New Abilities]],
[[Powers]],
[[Skills]]


=== Possible Closure Effects ===
=== Possible Closure Effects ===

Revision as of 10:38, 4 July 2016

An enumeration of states characters can progress through, gaining and improving abilities as they are reached.

This pattern is a still a stub.


Note: this pattern is not about the concept of parts of a game that players are confined to until certain goals or end condition has been fulfilled. That concept is described in the pattern Levels.

Examples

Anti-Examples

optional

Using the pattern

Can Be Modulated By

Death Consequences, Improved Abilities, Neighbors, New Abilities, Powers, Skills

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Character Levels are part of the Characteristics tied to a Character or player. As such it can signify a Score and each increase in Character Level can be seen as reaching a Gain Competence goal leading to Unlocking of new Abilities or Powers.

Can Instantiate

Gain Competence, Scores, Unlocking

Character Defining Actions, Character Development

Endgame

Can Modulate

Characters, Helpers, Massively Multiplayer Online Games

Relations

Can Instantiate

Characteristics, Gain Competence, Scores, Unlocking

Character Defining Actions, Character Development

Endgame

Can Modulate

Characters, Helpers, Massively Multiplayer Online Games

Can Be Instantiated By

-

Can Be Modulated By

Death Consequences, Improved Abilities, Neighbors, New Abilities, Powers, Skills

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-