Save Points: Difference between revisions
From gdp3
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== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Closure Points]], | [[Closure Points]], | ||
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[[Levels]], | [[Levels]], | ||
[[Permadeath]], | [[Permadeath]], | ||
[[Safe Havens]], | |||
[[Save-Load Cycles]], | [[Save-Load Cycles]], | ||
[[Traverse]] | [[Traverse]] | ||
Revision as of 10:41, 27 October 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Check Points, Collections, Levels, Permadeath, Safe Havens, Save-Load Cycles, Traverse
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
History
An updated version of the pattern Save Points that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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