Save Points: Difference between revisions

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<pre>
[[Category:Mechanical Patterns]]
[[Category:Patterns]]
[[Category:Patterns]]
[[Category:Needs work]]
[[Category:Needs work]]
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[[Category:To be Published]]
[[Category:To be Published]]
[[Category:Staffan's current workpage]]
[[Category:Staffan's current workpage]]
</pre>
''The one-sentence "definition" that should be in italics.''
''The one-sentence "definition" that should be in italics.''


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[[Traverse]]
[[Traverse]]
[[Scores]]
[[Scores]]
--- old ---
instantiates:
[[Closure Points]]
modulates:
[[Collections]], [[Levels]],
Modulated by:
[[Goal Hierarchies]], [[Safe Havens]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 15:40, 26 October 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Save-Load Cycles Difficulty Levels Assassin's Creed series Levels Extra Chances Temporal Consistency Movement Permadeath Traverse Scores

--- old --- instantiates: Closure Points

modulates: Collections, Levels,

Modulated by: Goal Hierarchies, Safe Havens

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

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Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Save Points that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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