Secret Resources: Difference between revisions
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| Line 31: | Line 31: | ||
[[Privileged Abilities]] | [[Privileged Abilities]] | ||
Instantiates: [[Game World Exploration]], | Instantiates: [[Game World Exploration]], | ||
Instantiated by: [[Hands | Instantiated by: [[Hands]], | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Asymmetric Information]], | |||
[[Easter Eggs]] | [[Easter Eggs]] | ||
[[Gain Information]], | |||
[[Limited Planning Ability]] | |||
=== Can Modulate === | === Can Modulate === | ||
| Line 44: | Line 47: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Imperfect Information]], | |||
[[Uncertainty of Information]] | [[Uncertainty of Information]] | ||
Revision as of 08:56, 7 September 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Game World Exploration,
Instantiated by: Hands,
Can Instantiate
Asymmetric Information, Easter Eggs Gain Information, Limited Planning Ability
Can Modulate
Game Worlds, Reconnaissance, Resources
Can Be Instantiated By
Imperfect Information, Uncertainty of Information
Resources together with Fog of War
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Secret Resources that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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