Secret Resources: Difference between revisions
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== Relations == | == Relations == | ||
[[Privileged Abilities]] | |||
Instantiates: [[Exploration]], [[Gain Information]], [[Limited Planning Ability]], [[Asymmetric Information]] | |||
Instantiated by: [[Hands]], [[Imperfect Information]], | |||
[[Fog of War]] | [[Fog of War]] | ||
[[ | [[Game Worlds]] | ||
[[Easter Eggs]] | |||
[[Reconnaissance]] | |||
[[Resources]] | |||
[[Uncertainty of Information]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 08:51, 7 September 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Exploration, Gain Information, Limited Planning Ability, Asymmetric Information
Instantiated by: Hands, Imperfect Information,
Fog of War Game Worlds Easter Eggs Reconnaissance Resources Uncertainty of Information
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Secret Resources that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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