Non-Localized Resources: Difference between revisions
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== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Resources]] | [[Resources]] | ||
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[[Ammunition]], | [[Ammunition]], | ||
[[Health]], | [[Health]], | ||
[[Money]] | [[Lives]], | ||
[[Money]], | |||
[[Scores]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 13:54, 5 September 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Non-Localized Resources exists in two variants, strong or weak. In the strong variant, all instances of the Resources are non-localized while in the weak only some instances - typically those acquired by players - are non-localized.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Ammunition, Health, Lives, Money, Scores
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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