Non-Localized Resources: Difference between revisions

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== Relations ==
== Relations ==
[[Lives]]
[[Lives]]
[[Pick-Ups]]
[[Inventories]]
[[Scores]]
[[Scores]]


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=== Can Modulate ===
=== Can Modulate ===
-
[[Inventories]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
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=== Can Be Modulated By ===
=== Can Be Modulated By ===
-
[[Pick-Ups]]


=== Possible Closure Effects ===
=== Possible Closure Effects ===

Revision as of 13:54, 5 September 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Non-Localized Resources exists in two variants, strong or weak. In the strong variant, all instances of the Resources are non-localized while in the weak only some instances - typically those acquired by players - are non-localized.


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Lives Scores

Can Instantiate

Resources

Can Modulate

Inventories

Can Be Instantiated By

Ammunition, Health, Money

Can Be Modulated By

Pick-Ups

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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