Non-Localized Resources: Difference between revisions

From gdp3
Jump to navigationJump to search
 
No edit summary
Line 19: Line 19:


== Using the pattern ==
== Using the pattern ==
[[Non-Localized Resources]] exists in two variants, strong or weak. In the strong variant, all instances of the [[Resources]] are non-localized while in the weak only some instances - typically those acquired by players - are non-localized.


=== Diegetic Aspects ===
=== Diegetic Aspects ===
Line 29: Line 32:


== Relations ==
== Relations ==
[[Money]]
[[Lives]]
[[Health]]
[[Pick-Ups]]
[[Resources]]
[[Ammunition]]


=== Can Instantiate ===
=== Can Instantiate ===
-
[[Resources]]
 
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
Line 43: Line 42:


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Ammunition]],
[[Health]],
[[Money]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 10:13, 5 September 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Non-Localized Resources exists in two variants, strong or weak. In the strong variant, all instances of the Resources are non-localized while in the weak only some instances - typically those acquired by players - are non-localized.


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Lives Pick-Ups

Can Instantiate

Resources

Can Modulate

-

Can Be Instantiated By

Ammunition, Health, Money

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-