Generic Adversaries: Difference between revisions
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== Using the pattern == | == Using the pattern == | ||
=== Can Instantiate === | |||
[[Enemies]], | |||
[[Grinding]], | |||
[[Kiting]], | |||
[[NPCs]], | |||
[[Inhabitants]], | |||
[[Units]], | |||
[[Waves]] | |||
=== Can Be Modulated By === | |||
[[Loot]] | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
=== Can Instantiate === | |||
[[Grinding]], | |||
[[Kiting]], | |||
== Relations == | == Relations == | ||
Revision as of 14:37, 29 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: This pattern was first identified in the book chapter "Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games" by René Glas<ref name="glas"/>. TV Tropes uses "Mook" for the same phenomenon<ref name="tvtropes"/>.
Examples
Anti-Examples
optional
Using the pattern
Can Instantiate
Enemies, Grinding, Kiting, NPCs, Inhabitants, Units, Waves
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Relations
Can Instantiate
Enemies, Grinding, Kiting, NPCs, Inhabitants, Units, Waves
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
A pattern based on the original introduction by Glas<ref name="glas"/>.
References
<references> <ref name="glas">Glas, R. (2015). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games. In Mortensen, T.E., Linderoth, J. & Brown, A. ML. (2015). The Dark Side of Game Play - Controversial Issues in Playful Environments. Routledge.</ref> <ref name="tvtropes">Entry for "Mooks" in the TV Tropes wiki.</ref> </references>
Acknowledgements
René Glas