Generic Adversaries: Difference between revisions

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== Relations ==
== Relations ==
[[Kiting]]
[[Loot]]
[[Inhabitants]]
=== Can Instantiate ===
=== Can Instantiate ===
[[Enemies]],  
[[Enemies]],  
[[Grinding]],  
[[Grinding]],  
[[Kiting]],
[[NPCs]],  
[[NPCs]],  
[[Inhabitants]],
[[Units]],  
[[Units]],  
[[Waves]]
[[Waves]]
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=== Can Be Modulated By ===
=== Can Be Modulated By ===
-
[[Loot]]


=== Possible Closure Effects ===
=== Possible Closure Effects ===

Revision as of 14:37, 29 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: This pattern was first identified in the book chapter "Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games" by René Glas<ref name="glas"/>. TV Tropes uses "Mook" for the same phenomenon<ref name="tvtropes"/>.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Enemies, Grinding, Kiting, NPCs, Inhabitants, Units, Waves

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

Loot

Possible Closure Effects

-

Potentially Conflicting With

-

History

A pattern based on the original introduction by Glas<ref name="glas"/>.

References

<references> <ref name="glas">Glas, R. (2015). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games. In Mortensen, T.E., Linderoth, J. & Brown, A. ML. (2015). The Dark Side of Game Play - Controversial Issues in Playful Environments. Routledge.</ref> <ref name="tvtropes">Entry for "Mooks" in the TV Tropes wiki.</ref> </references>

Acknowledgements

René Glas