Individual Penalties: Difference between revisions
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== Relations == | == Relations == | ||
Modulates: | Modulates: | ||
[[Risk/Reward]], | [[Risk/Reward]], | ||
Modulated by: [[Player-Decided Distributions]] | Modulated by: [[Player-Decided Distributions]] | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Downtime]] | [[Downtime]], | ||
[[Player Elimination]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 06:54, 27 August 2015
Penalties given in games that only directly apply to one of the players.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulates: Risk/Reward,
Modulated by: Player-Decided Distributions
Can Instantiate
Can Modulate
Alliances, Mutual Goals, Penalties, Single-Player Games, Teams
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
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Potentially Conflicting With
History
An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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