Individual Penalties: Difference between revisions

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Modulated by: [[Player-Decided Distributions]]
Modulated by: [[Player-Decided Distributions]]


[[Social Dilemmas]]
[[Single-Player Games]]
[[Predictable Consequences]]
[[Player Killing]]
[[Downtime]]
[[Mutual Goals]]
[[Shared Penalties]]


=== Can Instantiate ===
=== Can Instantiate ===
 
[[Social Dilemmas]]
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
[[Mutual Goals]],
[[Single-Player Games]],
[[Penalties]]
[[Penalties]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Downtime]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===
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=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-
[[Shared Penalties]]


== History ==
== History ==

Revision as of 06:45, 27 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Modulates: Teams, Risk/Reward, Alliances

Instantiated by: Player Elimination

Modulated by: Player-Decided Distributions


Can Instantiate

Social Dilemmas

Can Modulate

Mutual Goals, Single-Player Games, Penalties

Can Be Instantiated By

Downtime

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Shared Penalties

History

An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

-