Individual Penalties: Difference between revisions
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== Relations == | == Relations == | ||
Modulates: Team Play, Risk/Reward, Alliances | |||
Instantiated by: Player Elimination | |||
Modulated by: Player-Decided Distribution of Rewards & Penalties | |||
[[Social Dilemmas]] | [[Social Dilemmas]] | ||
[[Single-Player Games]] | [[Single-Player Games]] | ||
Revision as of 06:41, 27 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulates: Team Play, Risk/Reward, Alliances
Instantiated by: Player Elimination
Modulated by: Player-Decided Distribution of Rewards & Penalties
Social Dilemmas Single-Player Games Predictable Consequences Player Killing Downtime Mutual Goals Shared Penalties
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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