Setback Penalties: Difference between revisions

From gdp3
Jump to navigationJump to search
Line 26: Line 26:


== Consequences ==
== Consequences ==
[[Energy Penalties]]


== Relations ==
== Relations ==
[[Character levels]]
[[Movement]]
[[Levels]]
[[Energy Penalties]]


=== Can Instantiate ===
=== Can Instantiate ===
Line 38: Line 35:


=== Can Modulate ===
=== Can Modulate ===
-
[[Character levels]],
[[Levels]],
[[Movement]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===

Revision as of 06:49, 25 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Energy Penalties

Relations

Can Instantiate

Penalties

Can Modulate

Character levels, Levels, Movement

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Value of Effort

History

New pattern created in this wiki. However it is based on the concept "Setback punishment" introduced by Juul<ref name="juul"/>.

References

<references> <ref name="juul">Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.</ref> </references>

Acknowledgements

-