Energy Penalties: Difference between revisions
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== Consequences == | == Consequences == | ||
[[Aim & Shoot]] | [[Aim & Shoot]] | ||
[[Traps]] | [[Traps]] | ||
== Relations == | |||
=== Can Instantiate === | === Can Instantiate === | ||
- | - | ||
=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Damage]] together with [[Armor]] or [[ | [[Damage]] together with [[Ammunition]], [[Armor]], [[Energy]], [[Health]] or [[Resources]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 13:19, 24 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
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Can Modulate
-
Can Be Instantiated By
Damage together with Ammunition, Armor, Energy, Health or Resources
Can Be Modulated By
-
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However it is based on the concept "Energy punishment" introduced by Juul<ref name="juul"/>.
References
<references> <ref name="juul">Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.</ref> </references>
Acknowledgements
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