Energy Penalties: Difference between revisions

From gdp3
Jump to navigationJump to search
Line 35: Line 35:
[[Health]]
[[Health]]
[[Resources]]
[[Resources]]
[[Ammunition]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 12:37, 24 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Damage Energy Armor Aim & Shoot Traps Health Resources

Ammunition

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However it is based on the concept "Energy punishment" introduced by Juul<ref name="juul"/>.

References

<references> <ref name="juul">Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.</ref> </references>

Acknowledgements

-