Individual Penalties: Difference between revisions

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== Relations ==
== Relations ==
[[Social Dilemmas]]
[[Single-Player Games]]
[[Predictable Consequences]]
[[Player Killing]]
[[Downtime]]
[[Mutual Goals]]
[[Shared Penalties]]


=== Can Instantiate ===
=== Can Instantiate ===
-


==== with ... ====
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
-
[[Penalties]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===

Revision as of 11:37, 22 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Social Dilemmas Single-Player Games Predictable Consequences Player Killing Downtime Mutual Goals Shared Penalties

Can Instantiate

with ...

Can Modulate

Penalties

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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