Individual Penalties: Difference between revisions
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== Relations == | == Relations == | ||
[[Social Dilemmas]] | |||
[[Single-Player Games]] | |||
[[Predictable Consequences]] | |||
[[Player Killing]] | |||
[[Downtime]] | |||
[[Mutual Goals]] | |||
[[Shared Penalties]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
==== with ... ==== | ==== with ... ==== | ||
=== Can Modulate === | === Can Modulate === | ||
[[Penalties]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
Revision as of 11:37, 22 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Social Dilemmas Single-Player Games Predictable Consequences Player Killing Downtime Mutual Goals Shared Penalties
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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