Life Penalties: Difference between revisions

From gdp3
Jump to navigationJump to search
No edit summary
Line 53: Line 53:
== References ==
== References ==
<references>
<references>
<ref name="juul">Juul, J. (2009). '''Fear of Failing? The Many Meanings of Difficulty in Video Games''. In Perron, B. & Wolf, M.J.P. (eds.): ''The Video Game Theory Reader 2'', 2009.</ref>
<ref name="juul">Juul, J. (2009). ''Fear of Failing? The Many Meanings of Difficulty in Video Games''. In Perron, B. & Wolf, M.J.P. (eds.): ''The Video Game Theory Reader 2'', 2009.</ref>
</references>
</references>


== Acknowledgements ==
== Acknowledgements ==
-
-

Revision as of 12:53, 20 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However it is based on the concept "Life punishment" introduced by Juul<ref name="juul"/>.

References

<references> <ref name="juul">Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.</ref> </references>

Acknowledgements

-