Category:Gameplay Arc Patterns: Difference between revisions

From gdp3
Jump to navigationJump to search
No edit summary
No edit summary
 
Line 1: Line 1:
These are patterns dealing with the overall structure of game instances, e.g. how the gameplay can be divided into separate phases. [[:Category:Winning Patterns|Winning Patterns]] are typically [[:Category:Gameplay Arc Patterns|Gameplay Arc Patterns]]. They can be seen as patterns focusing on a specific gameplay aesthetic and thereby be related to [[:Category:Aesthetic Patterns|Aesthetic]] patterns.
These are patterns dealing with the overall structure of game instances, e.g. how the gameplay can be divided into separate phases. [[:Category:Winning Patterns|Winning Patterns]] are typically [[:Category:Gameplay Arc Patterns|Gameplay Arc Patterns]]. They can be seen as patterns focusing on a specific gameplay aesthetic and thereby be related to [[:Category:Aesthetic Patterns|Aesthetic]] patterns.
Add [[Winner determined after Gameplay Ends]], [[Winning by Ending Gameplay]].

Latest revision as of 14:01, 19 August 2015

These are patterns dealing with the overall structure of game instances, e.g. how the gameplay can be divided into separate phases. Winning Patterns are typically Gameplay Arc Patterns. They can be seen as patterns focusing on a specific gameplay aesthetic and thereby be related to Aesthetic patterns.